Just take a look at the demo when you run Quake for the first time. Those features allow getting rich gameplay experience with higher dynamic and variety of situations. And finally, levels get a more complicated multi-floor structure. Now you are able to look around without distortions using a mouse. The main difference was not only more detailed and plausible environment, but the way a player interacts with it. Maps, enemies, weapons, loot and even special effects like flames in torches were performed as 3d models compared to 2d sprites in the previous game. John Carmack has reconsidered the whole engine since Doom to get polygonal models for almost every aspect of a new world. Quake is a first true 3d action shooter released in 1996 by Id Software.
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